Fighting your way through level after level is just not particularly fun and soon feels like a bit of a slog.Įvery room you enter will spawn a number of monsters that all need to be destroyed before moving on to the next room. Once you’ve figured out the best angle to attack these creatures at, and mastered the art of dashing out of the way of enemy attacks, then you’ve pretty much learned everything you need to know. There’s no real depth to any of this though. You can attack and form combos using a combination of two buttons, and you can also cast magic – the spell depends on the weapon you have equipped. You’ll be controlling Remi and will need to hack-and-slash your way through each procedurally generated level. As long as the gameplay is good then who needs a story, right? Well, unfortunately this is where the game disappoints yet again. Let’s face it, a good story isn’t always necessary. I had one level were Remi kept constantly expressing her amazement about how they can breathe even while they are so high up, her constant astonishment even after Lore kept explaining the same thing over and over made her come across as quite bird-brained and annoying. They seem to have a random assortment of things that they can discuss in each level and this leads to some of the topics getting repeated. Remi and Lore constantly chitchat to each other. I forced myself to sit through them but you really aren’t missing out on anything if you do decide to give them a miss. The story is so painfully mundane that it’s hard to resist the urge to just skip through all of the story scenes. Unfortunately for Remi, the only way to get back home is to fight her way through this land until she reaches a magical portal. Ragnoah is a magical land that has been invaded by mecha-monsters.
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